MADDEN MOBILE


During my time at EA, I’ve worked within the mobile gaming space, focusing on the widely played title Madden Mobile. Madden Mobile is the portable extension of EA’s long-running Madden NFL franchise, designed to deliver a fully immersive football experience to millions of players worldwide. Unlike the console version, it blends fast-paced, accessible gameplay with live content updates, seasonal events, and team-building mechanics that keep players engaged year-round.
In this role, I’ve contributed by crafting visually engaging, user-friendly interfaces that not only elevate the look and feel of the game but also enhance overall player enjoyment. Drawing on my background in UI/UX, branding, and digital design, I’ve been able to balance creativity with strategy integrating player feedback, market insights, and brand alignment into intuitive designs. My expertise in tools like Figma, Adobe Creative Suite, and prototyping platforms allows me to produce high-quality graphics, animations, and functional layouts that drive both usability and player retention. By blending research, design systems, and storytelling, I bring a holistic approach to the team that ensures Madden Mobile remains both innovative and deeply engaging for its global audience.
Field Pass

Overview
As the Artist for Field Pass, I am responsible for establishing the art direction for Madden Mobile’s Field Pass, a seasonal, event-based reward system where players progress by completing objectives and other in game tasks. Back to the Gridiron marks my first program of the 2026 NFL season.
Roles
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User Interface (UI) Designer
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Direction Designer
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Asset Designer


Team of the Week
Overview
As the artist for Team of the Week, I helped bring one of Madden Mobile’s most exciting live programs to life. Team of the Week highlights top NFL players and moments each week, giving users fresh content and rewards tied to real-world performances. I designed the visuals, UX, and layout to make each release feel dynamic, intuitive, and true to the energy of the NFL season.
Roles
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User Experience (UX) Designer
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User Interface (UI) Designer
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Asset Designer


Madden 26 Player Traits

Overview
For the first time ever, Madden Mobile introduced Player Traits, and I was tasked with designing their visual system and in-game presentation. Traits are conditional abilities that enhance player performance in key moments, offering deeper strategy and customization. I created the iconography and UI to make these traits instantly recognizable and engaging for users.
Roles
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Graphic Designer
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Ilustrator
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User Interface (UI) Designer
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Asset Designer






















